Check Engine
Check Engine is a fully immersive installation housed within a transformed car. Visitors are invited into a sentient, stranded being from another world, combining tactile exploration, light, sound, and narrative progression across three distinct interactive modes.
Made in collaboration with Carine Lohyer.
Concept and Artistic Approach
Check Engine reimagines a humble, Earth-bound vehicle as a biomechanical lifeform, marooned on our planet while attempting to return home. Equal parts escape room, chill zone, and interactive toy, the piece shifts fluidly between game and fiction.
Participants engage with the car through three modes:
Chill Mode: A lounge with soft pillows, ambient playlists, and soothing lights.
Toy Mode: A tactile playground where knobs, switches, and buttons alter the car's audio and lightscape in surprising, playful ways.
Story Mode: A layered, puzzle-driven sequence in which participants must “repair” the car through logic, cooperation, and curiosity.
The experience is highly sensory: fog seeps at key moments, light strips pulse with feedback, and hidden systems awaken in response to user action. Each solved puzzle nudges the being closer to departure, culminating in a symbolic gift when the sequence is completed.
At its heart, Check Engine is a meditation on repair: emotional, mechanical, and planetary. It speaks to our desire to fix what’s broken, to connect with the unfamiliar, and to collaborate across difference. Inspired by themes of constellations and inter-connectedness, the piece blurs the line between machine and spirit, asking: What if repair was an act of empathy?
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Vehicle Base
Model: 2005 Toyota Echo (heavily modified)
Exterior Aesthetic: Faux-rust finish, exposed pipes, riveted panels, and custom biomechanical decoration
Interior Modifications
Rear and passenger seats removed
Flat, carpeted lounging surface with layered pillows
Ambient and DMX lighting integrated into cabin
Pillow lounge supports multiple visitors at once
Control Interfaces
Custom dashboard panel with:
Clicky switches
Toggle levers
Arcade buttons
LED indicators
“Steering wheel” replaced with a hatch-style dial
Interior lighting and feedback tied directly to user actions
Lights, Audio, and FX
DMX-controlled lighting system (ambient + addressable LEDs)
Six-speaker directional audio system
Embedded fog machine for dramatic atmospheric effects
Custom radio station loop with progressive audio narrative
Electronics & Software
Microcontrollers: Multiple Arduino boards
Computer: Laptop running core logic and DMX control
Interactivity logic: Custom software bridges Arduino input with audio/visual responses
Puzzle system: State-based logic triggers across multiple inputs
Sound design: Includes ambient drone loops, triggered samples, and voice-based hints
Materials & Build Notes
Heavy use of salvaged and recycled materials
Aesthetic mix of industrial, sci-fi, and retro-futurist references
All construction designed for mobility and disassembly
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Check Engine was exhibited at Sideburn 2024, Groove & Bass Festival 2024, and Sideburn 2025.
It has also been presented to private gatherings and events. It has been displayed as a popup installation at the Aylmer marina.Check Engine received an art grant from Sideburn (2024) and, later, Groove & Bass festival (2024).
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Fully modified 2005 Toyota Echo, inside and out
Three participant-selectable modes: Chill, Toy, and Story
Custom-built dashboard with LED matrix, switches, and interactive components
Tactile controls for lights, sound, fog, and hidden triggers
Puzzle progression system that leads to a narrative reward
Pillow-lined interior for lounging and introspection
DMX lighting, fog machine, and six-speaker immersive audio
Arduino + laptop-based control system for real-time interaction
Web server for remote control
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Check Engine is a collaboration with Carine Lohyer, visual artist, who participated in the world building, visual transformation of the vehicle, and the complete creation and drawing of the mysterious and beautiful 100-pages manual.